it's long now
it's long now
pretty srue this is just toy story
pretty sure YOU'RE just toy story get destroyed
rhythm is a dancer
egggggggg
have you ever heard of an EQ
eggegg
@trujoker what have you done :(( he got another hobby and long story short winston is stuck in the forest now wtf
eggy
why is the waveform yellow
needs more edgy chords, methinks. everyone else is giving it a 7.5, so who am i to be any different?
who's joe
I’ve really been looking forward to reviewing this one, mostly because I’m so impressed by the rich world you’ve constructed for the purposes of this challenge! You’ve really gone above and beyond in adding story and flavor to your piece, and that’s really everything I could’ve hoped for when setting this challenge. I really hope that Off the Grid is your intended name for the game, because it is SO COOL that it *also* applies to your compositional technique! Turning off snap to grid sounds risky, but you made it work super well here by creating this lush orchestral texture that has the right amount of humanization but still having more than enough polish to be an impressive standalone track.
Some highlights of the song: I *really* enjoyed the inclusion of Melanie’s theme sprinkled throughout the piece, and the bit at the end where it plays on the music box was just the icing on the cake. Draco’s theme is also really cool in that it works as a lil standalone motif, but when repeated, it also works great as a builder of suspense in the 0:20 and 1:03 sections—that melody is super versatile, which makes it perfect for its purpose! Gosh, every time I listen to this track, I just notice something that I hadn’t noticed before, whether it’s a thematic detail or an orchestral one, like the music box at both the beginning and end of the piece. So much to love here! (Side note: I love how you created your own short little separate entries to elucidate the themes; no one else did this, and I think it really helps in the appreciation of the detail in this track.)
Really, I don’t know that there’s that much I would critique about this track, since it’s such a good example of what I had in mind to begin with! Sure, I had a few tiny nitpicks like that the mix felt a little lacking in the bass, and that there was a bit of over-reliance on crashes in the climactic bits that distracted a tad from the compositional content. However, none of that is taking away from the fact that this is just a really well-constructed, detail-heavy, and just all-around solid orchestral track.
All in all, many congratulations on completing the challenge with flying colors! Thanks for participating, and I hope to someday be able to play the game you’ve clearly put so much time and thought into designing.
Wow, thank you so much for the incredibly positive review, it's such an honor! :D
I was thinking about, among other things, Video Games Live and the Smash Bros. series when I was conceptualizing how I wanted the song to play out, which is part of the reason I wrote and included the themes the way I did.
I suppose Off The Grid could be the name of this game. It would be neat to work on a game like this. :)
Your feedback regarding the bass and the crashes is much appreciated. I'll keep it in mind in the future.
I really hope the VGM Challenge comes back again, it was a lot of fun to do.
Thanks again! :)
This song is super fun and chaotic—an excellent example of a final boss track! The title also evokes some cool imagery; I’m curious as to what kind of final boss you were thinking this would be the theme for? I think the coolest part about this track is its compositional structure—it works really well both as a standalone track and as a loop, and the arrangement of its internal sections really makes the listener feel like they went on a journey. It’s also clear that the effort you put into transitions has really paid off, since I think you did a great job on those, like at 0:24, 2:30, and the builddown at 4:16. On top of that, I actually don’t think the sound design/mixing issues you mention were all that bad; there were definitely an interesting variety of sounds that didn’t get boring, and most of the sound were pretty crisp and clear (I’m particularly impressed with the way the kick stands out but still feels like it’s part of the track, especially in the heavier sections like the ending one). So well done on that front as well!
If there’s one thing that I think this track could really improve on, it’s having stronger melodies! You’ve got some cool themes in here (the 0:12 melody that comes back at 1:40 is very jaunty and bouncy, as is the whistly melody that comes in at 2:36), but what I feel like is the main theme of the song given its appearance in the big climactic sections (the one at 0:50 and 3:30) sort of has this Dimrain47-like quality of being an onslaught of 16th notes that unfortunately gets a bit overbearing and slightly tiring after a while. Also, after the 1:40 melody breaks out of reprising the 0:12 melody, the melody starts having this almost improvisational, meandering quality where it’s tough to follow the direction or the microstructure of the melody, especially given the lack of texture in the background of the section. Still, these are rather minor complaints, since on the whole, you’re still delivering a really cohesive, well-produced track that still has enough boss vibes for days.
So, all in all, well done! I hope to someday learn what your title is referring to, although I’m confident that it’s a cool situation befitting such a cool boss track. Thanks for participating in the Video Game Challenge!
Joined on 8/29/12