Not only is this a great game-ending soundtrack song, the plot that you’ve described as directing the flow this song is also super inspired, and sounds like a game I’d actually love to play! Many of the themes you’ve included here I feel like could’ve come straight out of a video game, too—the friend’s theme, for example, is one that has grown on me so much after a few listens of the track. I think you’ve definitely achieved your goal of creating something melancholic, yet hope-inspiring; the amount of detail you’ve put into the description makes it clear that you had a vision that you wanted to achieve, and I think that amount of thoroughness really shows in the final product.
A few highlights from the track: I loved 0:48, which is when I felt the track really started picking up because of the fuller texture. Your instrumentation is definitely unorthodox but interesting enough that it makes the listen enjoyable (the combination of organic elements like strings, piano, and choir mixed with the base of heavily electronic percussion and chords gives this track a really unique feeling to it). I also thought the whole 2:43 section was a highlight, with the strings and arps (make the arps louder!) providing some interesting rhythmic variety.
However, in speaking of variety, I think the biggest way to improve based on this track would be to keep thinking about variety a bit more during the songwriting process! Most of the song (except for the 2:43 section) appears to be a piano playing melodies with little rhythmic/dynamic variation on top of a texture with little background variation (for example, the drums are playing largely the same beat for the first four minutes of the song). Perhaps the reason that 2:43 really stood out to me was that it was a respite from the piano and introduced new elements to inspire attention; if you had more sections of the song with different and more humanized lead instruments or different drum patterns (as examples of variation), I do think that would really elevate the track. I had a few other nitpicks (e.g. I would’ve preferred for the cool buildup at 5:00 to lead to a climactic final section instead of just cutting to an outro), but on the whole, I think adding more variational interest would be the best way to make the track shine.
Still, great work! I’m impressed with this final product, and I just want to reiterate how cool your plot idea is and how well it translates to this condensed musical form. Thanks for participating in the Video Game Challenge!